3D Modeling & Texturing
Personal Design Work
I started working with Blender 2.79 and transitioned quite quickly to 2.8 during the end of spring semester of 2019. Even though this is one of my most used softwares, I’m still learning new workflows and tricks daily. Most of these projects had a reference video accompanying the build process (Huge shout out to Greg Alexandrov, CG Geek, Blender Guru, and Ian Hilbert from YouTube). I hope to expand my toolkit by incorporating the hard surface modeling workflow using the HardOps add-on in the future. Below are some final renders, node graphs and design wireframes of some projects I’ve been working on this semester.